Beetlejuice scenic designer David Korins: "The story demands that we change the entirety of the house 4 different times--all the walls, furniture, dressing, lighting fixtures, frames, doors, fireplace. We see it at first as owned by the Maitland’s as a kind of country-chic, Victorian home. We then get to see it bought by the Deetz’s and it’s stripped of all its antiquery. Then it goes through a 3rd transformation when Beetlejuice and Lydia haunt the house. Then finally a fourth transformation occurs once Beetlejuice decides to turn the whole place into a game show. This kind of total transformation of the set opened up so many possibilities and opportunities to use the set to help tell the story effectively, by meeting the physical demands of the narrative, dramaturgically serving the journey of each character, and creating a complete world and environment. We wanted each character to have an impact on the space, as well has have the space have an impact on each of the characters. The Maitlands, for example, are trapped inside their own home from the beginning, so we were able to help them feel trapped or jailed by the house via the design."